Space Station 13 & some thoughts on emergent narrative
No story ever written is as exciting as emergent narrative from gameplay.
October, 2010. My parents are away for the weekend to celebrate their anniversary and my eldest brother has come home from college for babysitting duty. He shows me Evil Dead for the first time at midnight on Saturday.
After a long discussion about the film, I'm ready to head to bed.
"Wait," he says, "it's not that late. Let's play a game."
He installs a c…